Enemies table
Enemy rows support the quest route. Health and damage are the useful fields because they tell you whether the next quest target is a reasonable test for your current roll. If the next enemy takes too long, pause for codes, teacher unlocks, or a better route band.
The enemies are intentionally grouped instead of split into tiny pages. Their value comes from comparison: how much health jumps from one target to the next, where the location changes, and which quest step each enemy supports.
| Enemy | Location | Health | Damage | Quest step |
|---|---|---|---|---|
| Jujutsu Student | Jujutsu School | 60 | 7 | Level 0 |
| Fly Head | Jujutsu School | 175 | 12 | Level 10 |
| Mushroom | Jujutsu School | 215 | 16 | Level 25 |
| Plant Curse | Jujutsu School | 235 | 20 | Level 50 |
| Feather Curse | Jujutsu School | 275 | 24 | Level 75 |
| Big One | Jujutsu School | 325 | 26 | Level 100 |
| Ugly Curse | City | 345 | 28 | Level 125 |
| Slime Curse | City | 385 | 30 | Level 150 |
| Giant Curse | City | 555 | 34 | Level 175 |
| Finger Bearer | City | 950 | 54 | Level 200 |
| Hanami | City | 1.15K | 58 | Level 250 |
| Choko | Metro | 1.35K | 60 | Level 300 |
| Mahite | Metro | 1.5K | 62 | Level 350 |
Visual index
Jujutsu Student
Jujutsu School enemy with 60 health and 7 damage; use the Starter row as a check before pushing starter-hub routing.
Fly Head
Jujutsu School enemy with 175 health and 12 damage; use the Level 10 row as a check before pushing starter-hub routing.
Mushroom
Jujutsu School enemy with 215 health and 16 damage; use the Level 25 row as a check before pushing starter-hub routing.
Plant Curse
Jujutsu School enemy with 235 health and 20 damage; use the Level 50 row as a check before pushing starter-hub routing.
Feather Curse
Jujutsu School enemy with 275 health and 24 damage; use the Level 75 row as a check before pushing starter-hub routing.
Big One
Jujutsu School enemy with 325 health and 26 damage; use the Level 100 row as a check before pushing starter-hub routing.
Ugly Curse
City enemy with 345 health and 28 damage; use the Level 125 row as a check before pushing the City health jump.
Slime Curse
City enemy with 385 health and 30 damage; use the Level 150 row as a check before pushing the City health jump.
Giant Curse
City enemy with 555 health and 34 damage; use the Level 175 row as a check before pushing the City health jump.
Finger Bearer
City enemy with 950 health and 54 damage; use the Level 200 row as a check before pushing the City health jump.
Hanami
City enemy with 1.15K health and 58 damage; use the Level 250 row as a check before pushing the City health jump.
Choko
Metro enemy with 1.35K health and 60 damage; use the Level 300 row as a check before pushing the Metro route band.
Mahite
Metro enemy with 1.5K health and 62 damage; use the Level 350 row as a check before pushing the Metro route band.